![]() There are ratings of Perfect, Good and Bad. If you manage to get them to overlap perfectly, you’ll do more damage. After you attack you hold down the R trigger to make the circular ring zoom down into the centre of the smaller ring. The Aim Ring system is used for your characters to add extra damage to the enemy. The thing you will be using all the time when doing standard attacks is the Aim Ring. There are a small number of key factors that affect the battle system and the characters. It’s only after cracking its shell that you notice the game tries to add more depth to the system. It features the conventional Attack, Magic, Item, Defend and Flee along with its turn based gameplay. Lost Odyssey’s battle system at first glance is virtually as traditional as you can get. ![]() We’ve seen the Hex battle system from Wild Arms 4/5 and The Judgement system from Shadow Hearts. Some RPGs have spiced up the genre by implanting different kinds of battle systems. I’d say the dreams are what make this game what it is, so if you don’t want to read then you aren’t going to enjoy Lost Odyssey as much. So if you aren’t into reading you’d best get ready to, or miss a lot of history for the character Kaim. You get background pictures and text flows across displaying what to read. They’re not voiced over or done in any flashy way. It’s the way it is written, and with the subtle music in the background, it just adds that little passion to the context. The stories are about emotions, and they certainly come across well, some of them gripped me so much that I actually felt touched for some of the characters spoken about. It’s probably easy to say that these stories are some of the most well written material to be featured in a video game. These stories are extremely well written. Written by award winning Japanese novelist Kiyoshi Shigematsu, they tell stories of Kaim’s actions in the past. The One Thousand Year dreams are a major part of the game. As you progress through the game, dreams are unlocked, which are short stories about stuff Kaim has experienced in his lifetime. Well it’s more to do with Kaim discovering memories, he’s done a lot in the one thousand years he’s been alive. The first disc is a lot of wondering around, getting to know Kaim and the other characters. The story does start off a little slow paced, it doesn’t really kick off until you are good way through the second disc. Don’t let this put you off though as the game is still a joy to play through. Some aspects of the story are straight forward stereotypical RPG clichés that you’ve seen time and time again. Will Kaim ever gain his memories back and what will he discover? That’s your job to find out. Kaim sets on a journey to find out as much as he can, he’s not alone though as some other immortals seem to be roaming the world, them too with a case of this mysterious amnesia. Kaim isn’t in best of shapes as he seems to have been struck with a serious case of amnesia, he can’t seem to remember what he’s actually done in the past one thousand years. A massive meteor crash ends up finishing the battle and only Kaim, the immortal, lives to tell the tale. Right from the start you are chucked into the battlefield with a war occurring between two cities. The game kicks you off as playing Kaim Argonar, an immortal who has lived for one thousand years. While Lost Odyssey might not do much in terms of innovating the genre, it does however supply a good cast of characters, solid gameplay and a story that spans four discs and while takes time to get going, is interesting and more adult themed than Mistwalker’s last entry. The game is also very heavy on text, so if you don’t like reading a lot then the game might not show its full potential to you in terms of how deep the characters are. It’s more of a mature game than Blue Dragon, which might please some people who couldn’t stand playing as little kids with shadow powers. ![]() Lost Odyssey is the next game from legendary Final Fantasy creator Hironobu Sakaguchi and his studio Mistwalker. Maybe some would worship me as a god… just maybe. Hell I’d be able to take everything slowly, no need to rush around if I’m going to live for eternity. I’d be able to have all the time I wanted to play any game, watch any program or film. There’s plenty of stuff I’d love to do in life and with time like that I would probably be able to do them all. Playing a guy who is immortal and has lived for one thousand years is certainly an interesting story when it comes to an RPG.
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