![]() Whatever it is you want be to research I will be able to dig some stuff up for, so I'll wait for you to say something before progressing any futher ~:) Also tell me what factions you want stuff on and what is OK, once again just so its not like I'm pushing my opinion around. I dont really want to post stuff and be seen as being pushy if you werent going to include it. Anyway before I start posting too much stuff about individual factions it would be great to know whats actually in. Some good news is that the provinces are limited to about 200 I think, so plenty of room there. The good thing with only having it early and high at least is that you can save unit space and take out things like Gothic Knights and Janissaries, but it would be good to find out now whats going to be in there. OK I think thats all, I may have missed some though. Norway? I dont know if they were independant then or they were dominated by the Danes Pisans or Florence (they were both nearby) Navarrese (you could probably have them as rebel and save on unit space) You could probably push the portugese they had different culture but were a province of Leon at that stage and not politically independent What factions are you going to include? I am at a different computer to the one which has all my info, so I cant look at it yet, but from memory in that time period there would be potentially I think there is also a limit on the amount of units in the game, from memory 300 for RTW (some CA guy posted that, I just can't be bothered looking right now ~ ) ) so there will still need to be a fair few Generic units. After the excellent work you did on MTW, I am very much looking forward to the finished product ~:cheers: I have also dug up a bit of info on buildings, do you want that posted now or do you want units done first?įinally, good luck with your modding efforts! When I got RTW, it was good and all, but it was really a medieval mod of Rome that I was looking forward to playing. So before I start posting any units, I will need to know which timeframe it is set in. High period was also the time where the italian City states are beginning to emerge strongly (mainly after the collapse of Sicily). You could also probably push it a bit and include the Burgundians. Or you could start in the high period, as this would include the Teutonic Knights, Bulgarians, Portugese and Latin Kingdom of Constantinople as factions which would not be included in early (although you would lose the Irish). If you are starting in the early period, you could forward the date from 1087 to 1100, because you cannot launch crusades now like you could in MTW, and you could include the crusaders in the middle east (they captured Jerusaleum in 1099). So I guess it will have to be in either early/high, or high/late. 1.1.7.5: Now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.Jerome says that the turns are hardcoded.1.1.7.901: Removed tooltip "A bow of the gods".1.1.7.941: Now uses Cosmic Bolter in its recipe instead of Lunarian Bow.No longer has a chance to drop ammo when a projectile lands.Now requires Wooden Arrows to shoot special projectiles.Decreased On Fire! duration from orange bolts from 3.33 seconds to 1.5, and Ichor duration from 1.67 seconds to 1.Decreased On Fire! duration from violet bolts from 4.17 seconds to 1, and Frostburn duration from 4.17 seconds to 1.5.Decreased On Fire! duration from lavender bolts from 4.17 seconds to 1, and increased Frostburn duration from 0.83 seconds to 1.Decreased Ichor duration from yellow bolts from 5 seconds to 2.Decreased On Fire! duration from red bolts from 5 seconds to 2.Decreased Cursed Inferno duration from green bolts from 5 seconds to 2.Decreased Frostburn duration from blue bolts from 5 seconds to 2. ![]() ![]() Usage of the bow without Wooden Arrows will no longer cut the damage of each arrow.Visuals have been improved for the rainbow bolts.Arrows are now fired in a spread from the sky instead of a straight line.
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